微件:GGLScratchGame:修订间差异

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/* ===== 吉祥物 & 气泡 ===== */
/* ===== 吉祥物 & 气泡 ===== */
.ggl-mascot{position:absolute;left:6%;top:105%;font-size:20px;color:#000}
.ggl-mascot{position:absolute;left:6%;top:107%;font-size:20px;color:#000}
.ggl-bubble{
.ggl-bubble{
   position:absolute;left:6%;top:100%;
   position:absolute;left:6%;top:103%;
   width:60%;background:#fff;padding:6px;font-size:13px
   width:60%;background:#fff;padding:6px;font-size:13px
}
}

2026年2月1日 (日) 20:16的版本

   <button class="ggl-start-btn">开始抽奖</button>
刮开奖券 · 每张需点完 30 格才能扫描
剩余彩票:
     <img class="ggl-bg"
       src="%E5%9B%BE%E7%89%871.png">
     <button class="ggl-redeem-hit" id="ggl-redeem-hit"
       title="兑奖区"></button>
       <button id="ggl-scan">扫描结果</button>

<style> /* ===== 根 ===== */ .ggl-root { width:375px;margin:auto;font-family:sans-serif;position:relative } .ggl-mask{position:absolute;inset:0;background:#000d;z-index:30;display:flex;align-items:center;justify-content:center} .ggl-start-btn{padding:12px 20px;font-size:16px}

.ggl-top{text-align:center;font-size:14px;margin-bottom:6px}

/* ===== 洋红外框 ===== */ .ggl-frame{

 padding:10px;
 border:3px solid #ff00aa;
 box-shadow:0 0 12px #ff00aa88;

}

/* ===== 彩票 ===== */ .ggl-ticket{position:relative;aspect-ratio:1075/1911} .ggl-bg{width:100%;display:block}

/* ===== 刮奖区 ===== */ .ggl-scratch-area{position:absolute;left:10%;top:35%;width:80%;height:53%} .ggl-grid{width:100%;height:100%;display:grid;grid-template-columns:repeat(5,1fr);grid-template-rows:repeat(6,1fr);gap:6px}

/* ===== 单格 ===== */ .ggl-cell{position:relative;overflow:hidden} .ggl-cell img,.ggl-cover{position:absolute;inset:0;width:100%;height:100%} .ggl-cover{

 background:url("180px-%E5%88%AE%E5%BC%80%E5%89%8D.png") center/cover;
 cursor:pointer

} .ggl-reward{

 position:absolute;inset:0;
 display:flex;align-items:center;justify-content:center;
 font-size:12px;font-weight:bold;pointer-events:none

}

/* ===== 吉祥物 & 气泡 ===== */ .ggl-mascot{position:absolute;left:6%;top:107%;font-size:20px;color:#000} .ggl-bubble{

 position:absolute;left:6%;top:103%;
 width:60%;background:#fff;padding:6px;font-size:13px

}

/* ===== 控制 ===== */ .ggl-controls{position:absolute;right:6%;top:103%}

  1. ggl-scan{opacity:.3}
  2. ggl-scan.active{opacity:1}

/* ===== 兑奖区透明按钮 ===== */ /* ⚠️ 这里是“大致位置”,你之后可以微调 */ .ggl-redeem-hit {

   position: absolute;
   bottom: 1%;
   width: 48%;
   height: 10%;
   background: transparent;
   border: none;
   cursor: pointer;

} </style>

<script> (function(){

const grid = document.querySelector('.ggl-grid'); const bubble = document.querySelector('.ggl-bubble'); const mascot = document.querySelector('.ggl-mascot'); const scanBtn = document.getElementById('ggl-scan'); const leftEl = document.getElementById('ggl-left'); const mask = document.getElementById('ggl-mask'); const redeemHit = document.getElementById('ggl-redeem-hit');

/* ====== 剧情彩票 ====== */ const TICKETS = [

 { left:3, mascot:, bubble:'你好!', rewards:{12:'DATA'} },
 { left:2, mascot:'(^▽^)ノ', bubble:'第一张,只中了 DATA。', rewards:{1:'连',3:'着',16:'四',19:'个'} },
 { left:3, mascot:'(ノ◕ヮ◕)ノ', bubble:'连着刮出了四个字!', rewards:{8:'DATA',14:'🎟'} },
 { left:3, mascot:'(^▽^)', bubble:'中了刮刮乐!DATA 2MB', rewards:{} },
 { left:3, mascot:'(・_・)', bubble:'什么都没有。', rewards:{22:'DATA'} },
 { left:2, mascot:'(;゚Д゚)', bubble:'好像哪里不对。', rewards:{} },
 { left:1, mascot:, bubble:'什么都没有。', rewards:{6:'🎟'} },
 { left:2, mascot:'...', bubble:'▒▓░▒▓▒▓', rewards:{3:'DATA',18:'DATA'} },
 { left:2, mascot:, bubble:'哦 嗯 嘿 哈', rewards:Object.fromEntries([...Array(30).keys()].map(i=>[i,'DATA'])) },
 { left:1, mascot:, bubble:'你是谁?', rewards:{} },
 { left:0, mascot:, bubble:'停下来。', lock:true, rewards:{} },
 { left:0, mascot:'平安喜乐', bubble:'你知道的太多了。', rewards:{} }

];

let index = 0; let revealed = 0;

function build(){

 const t = TICKETS[index];
 grid.innerHTML=;
 revealed=0;
 scanBtn.classList.remove('active');
 leftEl.textContent = t.left;
 mascot.textContent = t.mascot||;
 bubble.textContent = t.bubble||;
 for(let i=0;i<30;i++){
   const cell=document.createElement('div');
   cell.className='ggl-cell';
   cell.innerHTML=`
     <img src="180px-%E5%88%AE%E5%BC%80%E5%90%8E.jpg">
${t.rewards?.[i]||}
   `;
   const cover=cell.querySelector('.ggl-cover');
   if(!t.lock){
     cover.onclick=()=>{
       if(cell.dataset.done)return;
       cell.dataset.done=1;
       cover.style.display='none';
       revealed++;
       if(revealed===30)scanBtn.classList.add('active');
     };
   }
   grid.appendChild(cell);
 }

}

/* ===== 扫描 ===== */ scanBtn.onclick=()=>{

 if(!scanBtn.classList.contains('active'))return;
 index++;
 if(index>=TICKETS.length)return;
 if(index===11){
   document.body.style.filter='invert(1)';
   setTimeout(()=>location.href='/index.php?title=六世恶言之一',1200);
 }else{
   build();
 }

};

/* ===== 兑奖区点击 ===== */ redeemHit.onclick = () => {

 bubble.textContent = '兑奖区刮了会无效哦!';

};

/* ===== 开始 ===== */ mask.onclick=()=>{

 mask.remove();
 build();

};

})(); </script>